Launch information · Updated 2026-09-17

The Hive Guide: Gunman Base, Training and Weapon Setup

Quick answer: The Hive is Gunman Contracts’ home base. Here is what each confirmed station is for and how to use it before a contract or leaderboard run.
Official Steam screenshot showing the Gunman Contracts armory interface in the Hive.
Official Gunman Contracts imagery.

What is inside the Hive?

The Hive is the Gunman’s home base and your safest place to separate a control problem from a weapon problem. The launch description confirms these stations:

StationConfirmed purposeUse it when
Gun wallStore and unlock weaponsYou want to review the current arsenal or select a new unlock
Gun benchApply skins and modify gun soundsYou are personalizing a weapon after its handling is already understood
Classic gun rangeControlled shootingYou need a clean weapon comparison without mission pressure
Pop-up target practiceAccuracy and target acquisitionYou want to diagnose slow or inconsistent first shots
Speed-shooting courseTimed target sequenceYou are testing transitions, route flow and a leaderboard warm-up
Holographic combat areaCombat practiceYou need movement and pressure without committing to a contract

The base is not just a menu with scenery. Used correctly, it becomes the place where you answer one question at a time before a story or challenge run.

The five-minute pre-contract routine

Use this before every serious run:

  1. Fire a short static group to confirm that sensitivity and sight alignment still feel right.
  2. Reload once while keeping attention on the target area.
  3. Transition between three targets without chasing speed.
  4. Run one pressure drill in the holographic area or speed course.
  5. Confirm the exact weapon and attachment setup you intend to take.

If the warm-up goes badly, fix the problem in the Hive instead of turning the next contract into a settings test.

Diagnose misses instead of firing more rounds

Use the station that matches the failure:

What keeps going wrong?Best stationWhat to change first
The first shot starts off targetClassic rangeSight alignment or sensitivity
You lose the second targetPop-up targetsTransition speed and stopping control
Reloading breaks the runClassic range, then holographic areaReload sequence and safe timing
You freeze after one missHolographic combat areaRecovery routine and movement
A route feels slow despite good aimSpeed courseMovement path and target order

Change only one variable. If you change weapon, sensitivity and attachment together, a better score teaches you nothing.

How to compare two weapons fairly

Pick one repeatable drill and run each weapon three times. Keep the same input mode and target pattern. Record:

  • How quickly the first accurate shot lands.
  • Whether follow-up shots remain predictable.
  • How disruptive the reload feels.
  • Whether the weapon blocks important visual information.
  • How easily you recover after a missed shot.

The official material confirms 18 weapons and per-weapon attachments, but not final stats or unlock prices. A short controlled test is more useful than an unsupported tier list. Use the full worksheet in the weapons and attachments guide.

A VR-specific Hive check

Before entering a contract in VR:

  • Make sure the standing or seated setup lets you reach required interaction points comfortably.
  • Test two-handed aiming without bumping the headset, desk or room boundary.
  • Practice looking away from the weapon during a reload so awareness survives under pressure.
  • Check that turning and crouching are comfortable enough for a full run, not just a 30-second range test.

The store page confirms OpenXR standing/sitting support. Exact holster positions, handedness options and comfort settings must be read from the released menu rather than copied from the Half-Life: Alyx mod.

A non-VR and Steam Deck check

For mouse/keyboard or controller:

  • Track a moving or appearing target smoothly before increasing sensitivity.
  • Confirm that interact, reload and weapon-switch inputs are reachable without breaking movement.
  • On Steam Deck, choose a readable, stable setup before judging precision. A small screen can make a visually busy sight harder to use even when the weapon is strong.
  • Keep comparisons inside the non-VR leaderboard pool.

The VR vs non-VR guide helps if you are still deciding where to begin.

Use the speed course as a benchmark

The speed-shooting course is most useful when you keep a small personal log. Record the input mode, weapon, attachment change and result. After several runs, improve only one part:

  • Route order if movement is inefficient.
  • Sight picture if the first shot is slow.
  • Trigger pacing if follow-ups are inaccurate.
  • Reload timing if the run repeatedly stalls at the same point.

A personal best without notes can be luck. A small improvement you can reproduce is a real baseline for challenge mode.

When to leave the Hive

Training becomes unproductive when you repeat the same easy drill without a goal. Leave for a contract or challenge when you can:

  • Hit the first target without repeated corrections.
  • Reload without losing your planned direction.
  • Recover from one miss without restarting the drill.
  • Explain what your attachment is improving.

Move to Takedown for a controlled combat test, Last Stand for endurance, or a story contract for objectives and route learning.

What still needs live-build confirmation

Final unlock costs, progression order, station reward tables, target layouts, score formulas and complete customization options are not all listed yet. Check the in-game stations after launch because these details can change with patches.